Download & install
Get the notarized macOS app, install it, and find where your data lives.
Get the app
OpenKlip ships as a native macOS app (Tauri) built for Apple Silicon (arm64). It is not on the App Store; grab the DMG from the project's GitHub Releases page.
There is no direct download link outside of Releases: pick the latest release, expand its Assets, and download the .dmg. An Intel (x86_64) build is not produced yet.
Install
- Open the downloaded DMG.
- Drag OpenKlip into Applications.
- Launch it from Applications or Spotlight.
The app is signed with a Developer ID and notarized by Apple, so it just opens: no "unidentified developer" warning and no right-click, Open workaround. That's only needed for unsigned builds, which this isn't.
First run
On first launch the app starts a local engine (you'll see a brief splash), then the editor opens. The first time you ingest a video, OpenKlip downloads the Whisper and CLIP models it needs to ~/Library/Caches/com.craftled.openklip/models. That happens once; every ingest after that runs offline.
Where your data lives
| What | Path |
|---|---|
| Projects (your workspace) | ~/Movies/OpenKlip/ |
| App config | ~/Library/Application Support/com.craftled.openklip/ |
| Model cache | ~/Library/Caches/com.craftled.openklip/ |
| Logs | ~/Library/Logs/com.craftled.openklip/ |
If something goes wrong, the logs directory is the first place to look.
Uninstall
Drag OpenKlip.app to the Trash. That removes the app itself but leaves the directories above in place.
To remove everything, also delete:
~/Library/Application Support/com.craftled.openklip/~/Library/Caches/com.craftled.openklip/~/Library/Logs/com.craftled.openklip/~/Movies/OpenKlip/(this is where your projects live; deleting it deletes your edits)
Build from source
Prefer to run from a checkout, or need Linux/CI for read-only workflows? See Getting started and the repo README.